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Engineering as Craft

On the difference between building software and practicing craft.

Engineering is often taught as a problem-solving discipline: identify the problem, find the solution, implement it. But there's a dimension that gets less attention—the dimension of craft. Craft isn't about solving problems. It's about how you solve them. It's the care you take in naming a variable. The time you spend considering edge cases that may never occur. The restraint to not add a feature because it doesn't belong. ## The Details Matter In software, the details compound. A small inconsistency in your API becomes hours of debugging later. An unclear variable name becomes a source of bugs for the next person who touches the code. A missing transition makes your application feel sluggish. Paying attention to details isn't pedantry. It's respect—respect for the people who will use what you build, and respect for the people who will maintain it. ## Taste Over Trends Our industry moves quickly. New frameworks, new patterns, new ways of doing the same things. It's easy to get caught in the current, always reaching for the latest approach. Craft requires taste—the ability to discern between what's new and what's better. Between what's popular and what's appropriate. Sometimes the old way is the right way. Sometimes the new framework solves a real problem. The point isn't to be conservative or progressive—it's to think. ## Shipping with Care There's tension between craft and shipping. Perfectionism can be a trap. The best work happens in the middle: shipping with conviction, but also with care. Good enough to ship, but good enough to maintain. Fast enough to deliver, but thoughtful enough to endure. ## The Long Game Craft pays dividends over time. Code written with care is easier to modify. Systems designed with thought adapt to new requirements. Interfaces built with consideration delight users and reduce support. The immediate cost is higher. The long-term payoff is much higher. Engineering as craft isn't about being slow. It's about being deliberate. And in a world of disposable software, that's increasingly valuable.